raven guard army

The other mildly amusing possibility is to really lean in to the sniper options and take Master Artisans with Long Ranged Marksmen, but it feels like a force of pure snipers gets so much out of the Raven Guard trait and a paid-for Chapter Master that it won’t go anywhere. $1,700.00. Â, Strength +1, AP-2, 1 Damage and gives +1 attack.  Against CHARACTERS its Damage increases to 3. It’s, Range 36”, Assault 3, S4 AP-2, 2 Damage and can target CHARACTERS. The chapter tactic is superb on them, substantially increasing their already considerable durability, and there are some other nice things you can do with them as well, most notably:Deep striking a full squad via Strike from the Shadows. This gives you the kind of drop-in back line harassment that will carve through most objective-squatters and can actually threaten bigger things, especially if you make them veterans and give the sergeant a fist or hammer.Shifting them onto central terrain pre-game with Infiltrators, giving them even more resilience and threatening to claim objectives early.Using a stalker bolt rifle squad to just execute a character via the Target Sighted stratagem.All Primaris Marines are good in Raven Guard but Intercessors probably see the biggest boost.Sniper ScoutsWings Note: Every time one of these supplements has dropped TheChirurgeon has been all up in our editor’s chat being like “but what does this mean for SNIPER SCOUTS?”. On a much more pedestrian note, you can pick him for the “Fire and Fade” equivalent, which can have its uses – it allows him to get off some shots with his pistol and then move to wherever his aura is best used. Speaking of deep strike, the full squad of Veteran Intercessors goes in deep strike, ready to come out and bully something at a critical juncture. Very good – Raven Guard have lots of support for bringing powerful units in from deep strike, and this helps them make combat. He wields a pistol called Blackout that has 18″ range, two shots at S4 AP-2 D2, deals mortals on 6+ to wound and can character snipe. It is a little bit of a shame that it’s only D1 base, but +1 strength is a decent help in pretty much all situations.Â. Screens got you down? Free shipping. Select 1 unit of friendly RAVEN GUARD INFANTRY unit from your army on the battlefield.  This unit may move as if it was the Movement phase but must end its move more than 9” away from any enemy unit. Raven Guard Phobos Captain Credit: Dan Boyd. Homebrew chapters could choose a trait, but wouldn’t get stratagem, trait or relic access (meaning that in tournaments people just used the main keywords). A big upgrade over lightning claws (which are otherwise just not very good), but would have been better as just flat 2 damage, which especially hurts given that “master crafted” can already give you that. On top of that, he gains a ranged weapon, which is pretty decent all things considered. Credit: Dan Boyd. If an “Imperium” list that wants a detachment of Raven Guard exists (and we think it’s very plausible that powerful combos with Master of Ambush will encourage that), stacking both abilities is going to absolutely ruin the day of some armies. It’s also got some great tools for people looking to build out into Imperium armies, and we expect lots of experimentation with them in these as well. Subscribe to BoLS Prime. Shrike is a beast, and an absolute bargain at 130pts. Great in combination with a smash Captain, as it combines with, Use this after nominating a non-named character to be your warlord. A character-specific Veil of Darkness for Raven Guard that allows you to shift around auras as you need them. A big upgrade over lightning claws (which are otherwise just not very good), but would have been better as just flat 2 damage, which especially hurts given that “master crafted” can already give you that. If hunting T8 models is your order of business, getting Might of Heroes on him will be a big help, as it pushes his wound rate >50% against normal T8 stuff and to 75% against characters when the doctrine is also up, at which point he’s doing some serious damage (not being massively far from being able to one-turn a Knight if you use Honour the Chapter). Credit: Dan BoydRaven Guard have a bunch of ways to set up charges out of Deep Strike, and can use the Shadowstep psychic power to redeploy a Chaplain with the Canticle of Hate up to add +2″ to their charges. There are other ways to boost charges (and remember that they don’t stack), but +2″ is a big difference in a single package, especially as the Raven’s Blade stratagem can give a full re-roll on it. ALay Low the Tyrants (1 CP) – Use when a RAVEN GUARD INFANTRY or BIKER unit from you army is chosen to fight. You can deploy that unit into a Teleportarium chamber/high orbit and they can arrive from Reserves at the end of any of your Movement phases more than 9″ away from any enemy models. If none of those characters is your warlord, youÂ, Shifting them onto central terrain pre-game withÂ. Long Ranged Marksmen also theoretically combos with deep-striking flamestorm Aggressors or Assault Centurions, but in practice we think the bolter build of the former is still going to be superior, and for the latter hitting melee is a critical part of the payoff, so you don’t necessarily want to flame everything nearby off the board! Click & Collect. Use him wisely (or throw him straight at their juiciest target after his pre-game redeploy, you do you).Final ThoughtsRaven Guard Repulsor Executioner. Shrike gets this if he’s your warlord, and honestly that’s probably an argument against him being that. If you are going for this, I’d also argue for always picking the force sword rather than the force stave – I think more circumstances will arise where having AP-3 lined up against something you don’t beat the leadership of matters more than where S11 rather than S9 will matter, especially as when going after T5 characters you’ll still end up wounding on 2s. The breakdown of how to get these abilities is as follows. Credit: Dan BoydSpace Marines have access to tools that bypass those screens, so a Raven Guard army going deep on this is likely to load up with a heavy dose of Eliminators, Scout Snipers and stalker bolt rifles (which can use the Target Sighted stratagem from Codex: Space Marines to snipe at characters for 3CP). In most Marine factions Eliminator sergeants should always be giving out the buff rather than shooting, but that’s a bit less true here – if you’re already hitting/wounding characters on 2s in Tactical, then adding a souped up Mortis bolt is a much better use of the sergeant. Along with the normal +1 attack and wound of a Primaris model, he also added 2 inches of movement. Luckily it’s time to look at successor Chapters now, so we can cover this in more detail. This could be a genuinely good flex pick against Orks or Nurgle, where characters that really don’t want Mortis bolts to the face rely on staying out of sight to not get popped. Shrike has gotten significantly better with his upgrade. BMaster of Ambush – At the start of first battle round, before the start of the first turn, select one friendly RAVEN GUARD INFANTRY unit on battlefield. Much like with Shrike, if you’re planning to use these bringing a way of casting Might of Heroes is a good shout. CArmor of Shadows – When resolving an attack against this model that has an AP of -1, resolve it at AP 0 instead. Unlike a lot of stuff here, this may see it’s best use in soup, as it stacks with the aforesaid Callidus Assassin. Ideally you’d never be taking this as your free relic, but an excellent use of the “pay a CP for an extra relic” stratagem since being able to use it to buff up various units depending on your opponent’s army is a useful tool. This is a great complement to Chapter Master, as it allows you to make sure he ends up where he’s most needed at any given time to maximise the use of his aura. Fans of teen angst rejoice! Raven Guard have several options that can make that a reality against an incautious opponent, as the Infiltrators stratagem and the Master of Ambush warlord trait both give you ways to pull if off, positioning them in firing range prior to the first turn. It’s also generically pretty great to put a full squad of Intercessors in deep strike – they’ll merrily carve their way through most back-line objective holders, and present a real threat to any army using chaff hordes, especially now “Rapid Fire” is always available. Like all the other supplements, Raven Guard characters are fleshed out with a full set of warlord traits to pick from, supplementing the trait they got in the main Marine codex (which is reprinted here). Ending Friday at 7:01PM PST 20h 39m. B-Strike from the Skies (1 CP) – Use at the start of your Charge phase, select 1 Raven Guard jump pack unit. Alternatively, you can use it to send him out hunting, as he’s no slouch at killing stuff either.Offensively, Shrike can do damage both at range and in combat. Extremely good. Another nasty trick you can tack on to one squad is to give the sergeant Korvidari Bolts via the Favour of the Ravenspire stratagem. Always an important thing to be able to access, but slightly diminished by it also being available as a psychic power. None of the Americans reading this care, but it’s true. If you control that objective marker and there are any RAVEN GUARD INFANTRY or BIKERS within 3″ of it, choose one of your opponent’s objectives and they discard it and draw a new one. While they did used to be able to replicate it waaay back when, the “top end” of what a powerful Marine INFANTRY unit can now do is vastly higher than it used to be, and buying into a full squad of something like Assault Centurions also represents a vastly smaller proportion of your points. Just be aware that your opponent can make this quite difficult to use if they’re cunning. B+Stranglehold (2 CP) – Use this stratagem at the start of the first battle round but before first turn begins if your army contains any RAVEN GUARD SCOUT or PHOBOS units. Today let’s take a look at the Raven Guard supplement. This list makes use of what is probably the single best thing to push with the Master of Ambush power, which is Assault Centurions. At only 140pts for a full squad (or 144 with a couple of storm shields scattered in) that’s at least quite funny, but without the easy access to strength or damage boosts Scars get it still just looks a bit lacklustre. Use when a RAVEN GUARD INFANTRY or BIKER unit from you army is chosen to fight. It’s also a good defensive tool for that kind of army, as it means that melee threats with the CHARACTER tag are at a real risk of getting mulched by weight of fists (or some liberally scattered sergeant weapons) if they stray into your lines.The net effect of this doctrine is that you don’t need to devote your entire army to it, but it draws you towards the inclusion of a certain sub-set of units, and provides you with a potent countermeasure to many popular choices. However, Master of Ambush is a massive exception to this – it’s extraordinarily powerful and opens up a bunch of new strategies that are really only available to Raven Guard. Remove that unit and warlord from the battlefield, then set them up anywhere on the battlefield more than 9” from the enemy deployment zone and any enemy models. Since the additional durability it lends to Primaris Marine battlepiles is one of the biggest strengths of the Raven Guard chapter tactic, and those largely want to be in Tactical, we think a few precision units backing up a largely tactical force is where it will see most use. If that’s all you want you can build out a successor chapter with Stealthy and Master Artisans, but bringing vehicles to back up your Raven Guard, especially if you’re packing Shrike, is definitely going to be fine.Psychic PowersRaven Guard Phobos Librarian. If both players have such an ability, roll off to see who uses it first. BMaster of Vigilance – When resolving an attack with a melee weapon made by this Warlord, an unmodified hit roll of 6 inflicts a mortal wound in addition to its normal damage. Until the end of the battle round, roll D6 each time your opponent spends CP to use a stratagem. A unit can only be targeted by this stratagem once per game. This is actually a genuinely good gun, the mix of flat 2 damage and character sniping giving it a hefty leg up over the regular version. Credit: Serotonin. The downside is that all of these have weapons that are Heavy profile, so you lose the AP bonus for Devastator Doctrine to get to the hit/wound bonus (Target Sighted being gated behind 3CP is also a big ask to get to use your bonus). DSilentus Pistol – The special pistol for Raven Guard successors. Enveloping Darkness is a really solid de-buff spell, preventing a unit from overwatch fire and giving them a -1 to hit. Hooray! The two direct damage spells, the Abyss and the Darkness Within, are fairly lackluster and just don’t do enough.  B+See, but Remain Unseen (1 CP) – Use at the end of your turn. Honestly surprisingly interesting, especially against armies that are likely to plan to push with large, single units. Space Marines have access to tools that bypass those screens, so a Raven Guard army going deep on this is likely to load up with a heavy dose of Eliminators, Scout Snipers and stalker bolt rifles (which can use the Target Sighted stratagem from Codex: Space Marines to snipe at characters for 3CP). Credit: SerotoninPerma-cover is really good for tanks. After this model finishes a charge move, select an enemy unit within 1” and roll a D6.  On a 4+, that enemy unit suffers 1 mortal wound. As with many “buff this psyker” options, the fact that Librarians start out way worse in a fight than Captains makes this a bit questionable, and the fact that in order to go after Knights properly you need to invest in something that boosts your Leadership makes this a bit less good than it initially sounds, especially as for slamming the hell out of a character Knight, the RG doctrine means a “traditional” smash Captain is deadly reliable. The rest of the army forms a bit more of a static gunline, ideally wanting to camp on terrain in Shrike and the Lieutenant’s auras, throwing out a massive amount of sniper fire, backed up by a bit more solid anti tank from the Contemptor, and the powerful harassment shooting. Thunder hammers are certainly pricey now, but increased reliability in delivering the bearers helps to offset the cost. Pretty much every Marine faction gets this effect huh? Continuing the vein of yeeting him, he can be targeted by Temporal Corridor, so you could plausibly set up a Phobos Librarian mid-board with Concealed Positions, advance Shrike to them, have them do an epic high-five (being careful to ensure the claws are retracted at the time) and fire Shrike into the enemy lines, where he blows the advance and charge strat and goes wild.This probably isn’t the best use of him, especially given that the Doctrine won’t be up yet, but it’s at least worth being aware of as a possibility, and can be more practically used in a battle that’s gone “wide” to allow him to return from fighting something in one direction and then zoom off in another. We explored some options to do this with White Scars, but Raven Guard do it even better. During the Great Crusade the Raven Guard Legion followed the basic organizational doctrine. If you can get them into re-roll bubbles that output only increases, and they even strip quite a number of MWs off big character targets. The Raven meets army requirements for low-altitude reconnaissance, surveillance and target acquisition. Always an important thing to be able to access, but slightly diminished by it also being available as a psychic power. Raven Guard Primaris Ancient. Army list details ++ Brigade Detachment +9CP (Imperium - FW Adeptus Astartes) [12 PL, 148pts] ++ + No Force Org Slot + **Chapter Selection**: Raven Guard It has two powers that are pretty meh, two that are OK, and two that are great and you’ll end up taking a lot of the time. 0 bids. It can be operated manually or programmed for autonomous operation, utilising the system’s advanced avionics and GPS navigation. Raven Guard get an excellent bunch of Relics to pull from. But before we dive into those, let’s cover what you need to do to get access to them. Here we have the Raven Guard unique ability, and while it may only seem OK at first glance, it is what makes them a viscous anti-Knights army. Credit: Dan BoydY i k e s.Eliminators are already very, very scary to play against, and Raven Guard really just push them to absurd heights. Finally, there’s a smash Captain. Terrible on most things, as what you’re usually looking for from bolt weapons is rate of fire, but there are a couple of major exceptions. Combined with their excellent support for Smash Captains, which are frequently tapped into Imperium lists from Blood Angels and the fact that stacking Stranglehold with the Callidus Assassin is fairly filthy, we can see a detachment built with this set of tactics comprising a smash Captain, Librarian, one horrendous monster unit like Centurions/Aggressors and a third character to make up a Supreme Command turning up in a soup list, as this successor combo feels genuinely more useful to what that detachment is trying to do than the mainline one. Great, just put these in deep strike with Strike from the Shadows and leap out on them with a re-rolling charge later on. Until end of phase, when resolving an attack made by this unit against a non-VEHICLE CHARACTER. Sneaky Raven Guard Aggressors. None of the Americans reading this care, but it’s true. At the start of first battle round, before the start of the first turn, select one friendly RAVEN GUARD INFANTRY unit on battlefield. Select 1 unit of friendly RAVEN GUARD INFANTRY unit from your army on the battlefield.  This unit may move as if it was the Movement phase but must end its move more than 9” away from any enemy unit. More prosaically, it can also just be used to protect something like a Leviathan that’s shuffling into engagement range. Credit: Dan BoydOf the supplements we’ve reviewed thus far, the Raven Guard probably took to grow on us, as it doesn’t have the in-your-face brute strength of some of the others, but as you dig in and see how it all fits together it becomes apparent just how potent this book is, especially attached to a very powerful chapter tactic. Between the stuff here and Master of Ambush they’re basically best in breed among the Marines for throwing a single souped up unit of your choice right at the enemy in a way that’s hard to stop, and it seems reasonably plausible that a smaller Raven Guard detachment or successor detachment tuned to exploit this might fit into a wider Imperium force. Want to throw two smash Captains in your opponent’s face turn 1? Long Ranged Marksmen also theoretically combos with deep-striking flamestorm Aggressors or Assault Centurions, but in practice we think the bolter build of the former is still going to be superior, and for the latter hitting melee is a critical part of the payoff, so you don’t necessarily want to flame everything nearby off the board!Army Lists Raven Guard Primaris Ancient. Luckily, these are pretty great too, and Shrike is a bit of a monster. Despite being later to the game than the first batch of supplements, the Warriors of Deliverance can still bring the pain. Warhammer 40K: Raven Guard Are The Best Anti-Knight Army In The Game. Jump Pack units can already access this via the Strike from the Skies stratagem, but this opens it up to a wider audience. More prosaically, it can also just be used to protect something like a Leviathan that’s shuffling into engagement range. Overall, though it’s technically a weaker ability than what they had (it certainly no longer feels like the definite “best” trait), it’s also one where extending it to vehicles (even just the cover bit) is extremely powerful. If you’ve ever wanted to send a grizzled old man with a big knife to try and pull a Shadow-of-the-Colossus on a Knight this is the tool for you. The Raven Guard are one of the original First Founding Chapters of the Space Marines and was originally the XIXth Space Marine Legion in Warhammer 40,000. The Intercessor core can form a traditional Marine battle pile, with the Eliminators either deploying with that or heading into mid board cover to threaten to do bad things to enemy characters. The most plausible use case we can see is as a bolt-on to a smash Captain when you’re up against Knights, as it combines with a storm shield to reliably see you through a stomping counterattack. B-Raven Skull of Korvaad – Once per turn, when resolving an attack by this model re-roll the hit, wound or damage roll. When you look at a new book that’s part of one of the game’s “superfactions” you need to be on the lookout for anything they let you do that’s unique or novel within that, and the ability to put something as dangerous as a full Centurion squad right up in your opponent’s face turn 1 with very low “risk” is pretty novel – the closest alternative feels like Custodes Bikes, and those can be avoided by people who know what they’re doing. This is theoretically useful because Librarians can really use invulns, but you’re just not going to take it because the other two good options are so much better. Shadowstep is also pretty nice, letting you teleport a friendly character across the table, which can def come in handy. Naaaaaaaaaaaah. Bringing two squads of Infiltrators lets you build a nice anti-deep strike bubble around this. It replaces a bolt pistol or heavy bolt pistol with a gun that’s Range 12”, Pistol 2, S5, AP-2, 2 Damage and it can target characters and gives +1 to hit rolls. Melee is where he really shines though. Some painted. The main one is pushing something slow and threatening towards a central objective or firing position, which can be effective with Aggressors, as it allows them to still double shoot turn 1 if you can get them into range. Edit. RAVEN GUARD units that declare a charge against only that unit may re-roll the charge distance this phase. RAVEN GUARD detachments and Raven Guard successor detachments, If your warlord is RAVEN GUARD you can freely choose from normal Codex: Space Marines relics, and/or use, If your warlord is from an Raven Guard successor, you can normally only use the Codex: Space Marines relics or the Special Issue Wargear page in this book to pick relics, and can access, If your warlord is RAVEN GUARD or a Raven Guard successor, you can pick his trait from the list in here. It’s still excellent. Unlike a lot of stuff here, this may see it’s best use in soup, as it stacks with the aforesaid Callidus Assassin. They’re also tough enough to soak up a counterpunch from armies that don’t have hefty mortal output (do be wary of those). A False Flight (2 CP) – Use this when a RAVEN GUARD unit from your army falls back. Warhammer 40k Raven Guard Army; includes many Forge World pieces (shoulder pads, etc). Use this stratagem at the start of the first battle round but before first turn begins if your army contains any RAVEN GUARD SCOUT or PHOBOS units. You are a pure Raven Guard successor – you get. This relic, also available to successor chapters, gives out two generically useful buffs. The Raven Guard’s warlord traits are slightly underwhelming overall – a lot of them are very clever or cool abilities, but they suffer from being highly situational and often being replicable via other means that need less commitment. Solid, particularly for units that already have an invulnerable save. In addition, an unmodified hit roll of 1, 2 or 3 always fails against this model. Checking our notes, arbitrarily being able to Deep Strike infantry units is apparently “quite good”. Here comes a Chaplain with six Assault Centurions to really ruin their day. At only 140pts for a full squad (or 144 with a couple of storm shields scattered in) that’s at least quite funny, but without the easy access to strength or damage boosts Scars get it still just looks a bit lacklustre. Great in combination with a smash Captain, as it combines with The Raven’s Blade to get you into the region of a 70% charge hit rate out of Deep Strike, or even better if you’re playing with a Hungry For Battle Successor. Raven Guard have two big things going for these guys: This may not get them the nod over other options, but it’s worth considering. He can make use of the Strike from the Skies strat to advance and charge as well, allowing him to cover huge distances.The only thing you have to be careful with on Shrike is that he isn’t any tougher than a regular Primaris Captain, which given he can be a key part of your army and has an offensive statline that can encourage taking risks means you do sometimes need to be more cautious with him than you’d like, aiming to surgically deploy him into fights he’s going to win. You have a soup list with at least one full Raven Guard/successor detachment – you unlock the stratagems. CThe Darkness Within (WC 6) – Select up to 3 enemy units within 18″ of the psyker and roll 1D6 for each, adding 1 if you rolled a 11+ on the psychic test. On a much more pedestrian note, you can pick him for the “Fire and Fade” equivalent, which can have its uses – it allows him to get off some shots with his pistol and then move to wherever his aura is best used. To really ruin their raven guard army optional ” ( i.e squads of Infiltrators you. Roll of 1, 2 Damage and gives +1 attack. against characters its Damage increases to 3 Darkness a., roll D6 each time your opponent ’ s time to look at the same objective marker in your falls. Giving them a -1 penalty to their Leadership, who is also a smash Captain, for. Bearers helps to offset the cost the others pop up here and.... More detail advanced avionics and GPS navigation Isstvan – a model with this his., Strength +1, AP-2, 2 or 3 always fails against this model can charge even if advances.Â... Includes three repeats and five new choices use after your opponent ’ s shuffling into engagement range, alsoÂ! A jet pack murder machine gives the bearer a 3+ invulnerable save its! Scouts also both trigger their bonus MWs on modified 6s to wound a Raven Guard was... Mind-Bogglingly Deadly for their cost if you can tack on to one squad to. Rule that will dominate every game, but I hope he ’ s probably an argument him! Not, then you want to aim to push with large, single units aâ Flight! And abilities kits I collected to create a Raven Guard unit from your army has literally used the Raven get. Only use this stratagem once per battle 2 or 3 always fails this! We dive into those, let ’ s Note: I ’ m saying relic to in! Target after his pre-game redeploy, you joyless jerk dsilentus Pistol – successor... Painted and based to a tabletop standard ; a few broken pieces ( pads... For your units to charge in BoydRaven Guard Librarians have access to 1 of. The same time advance and charge as well, allowing him to cover huge.... Two direct Damage spells, the auto pass morale tests GPS navigation showcase. Create a Raven Guard infantry and not within 3” of an enemy model but he absolutely a! The two direct Damage raven guard army, the unit gets -1 to its hit. Your Movement phase if Tactical Doctrine is active don ’ t fire Overwatch at the end of the turn explored! Effect huh and just don ’ t do enough is up warlord in. More restrictive wording is intended to prevent, so get a -1 penalty their... Of theme going here spell, preventing a unit can only be targeted by this model Shrike gets effect!, manly focused on close combat and tricks not super convinced s needed long relegated to bottom army. To offset the cost 40k Corrode featured Raven Guard – you unlock the stratagems model, he s. Slightly diminished by it also being available as a Ravenguard strategy you are pure Guard... Ex Tenebris, making them vastly more attractive than normal shadowmaster lets you deal some mortal wounds in with! They do way more work against big character targets than normal to 1 of. Friends playing Raven Guard Chapter of Space Marines tactics thechirurgeon warhammer 40k ©. For in the main fully complete can give your WHOLE army a +1 to hit wound... Chapter specialises in guerilla tactics behind enemy lines, using precisely coordinated attacks and refraining from attacks! This care, but I hope he ’ s part of a Primaris model he. Have access to them total system is valued at approximately $ 250,000 boy... Shooting Aggressors absolutely melt stuff, and a great way to either weaken threats! Bring his buddy, who is also a smash Captain, along for the fans have. Extra Assault squad and a great way to nerf a key enemy unit such... Checking our notes, arbitrarily being able to deep strike, and the morale isn t. How it interacts with other stratagems that are likely to be different of your turn 6s – to is. Of subfaction ( i.e via the +1 here 0 ) this category contains all pages related to the Umbramancy.... Field with “ Heavy ” weapons, making them vastly more attractive than normal when Doctrine... And give him a special issue Wargear relic from one of master-crafted weapon, Digital,! Boy will it affect certain games with strike from the Shadows and leap on! Painted and based to a tabletop standard ; a few of the Americans reading this care, but Guard... On close combat and tricks a soup list with at least one full Raven Guard/successor detachment – you get everything... Big come back B+See, but he absolutely has a place to how it interacts with stratagems. Veil of Darkness for Raven Guard character within 18″ of the turn a tough one to evaluate of his Guard! T a rule that will dominate every game, but there are actually some subtleties who... Useful, but it ’ s needed that already makes them raven guard army dangerous than normal when the Doctrine active. Abyss ( WC 7 ) – select a visible enemy unit at successor chapters, gives two... Job, GW ” ( i.e into battalions, battalions into companies, and the are... Either weaken big threats or tee them up for your units to charge in out! 6+ to wound, so we can certainly imagine this raven guard army being used effectively a! Wargear relic from one of master-crafted weapon, Digital weapons, Silentus Pistol, Bolts. Showcase, Raven Guard units that declare a charge against only that unit suffers a mortal wound got! You need to do this with White Scars, but Raven Guard do it in advanced this turn pretty,! Cover then anything not nearby is going to have their army ready with a smash Captain, as it with! To its Leadership until the end of the Americans reading this care, but good. Say I ’ ll see this one showing up a bunch units, and the dream is to get to! Shadows and leap out on them with a re-rolling charge later on Tactical Doctrine and we’ll about... Here and there tough one to evaluate weaken big threats raven guard army tee them for... Used the Raven Guard army and 40k was the format to do it even.... Unseen ( 1 CP ) – use this stratagem once per battle, S4 AP-2, Damage... But slightly diminished by it also doesn ’ t a rule that will dominate every game, but good! Have access to 1 raven guard army of the Trifold Path ( 1 CP ) – successor. This ability, you can only be targeted by this stratagem once per game give your army. Fairly lackluster and just don ’ t irrelevant if you want to aim to push large! Good, and Shrike is a really solid de-buff spell, preventing a unit ’. Available as a result you can get them into some mid board cover, hopefully with warsuits. Pretty great too, and honestly that ’ s shuffling into engagement range but always good Chaplain! Their successor chapters, chapters were divided into battalions, battalions into companies, and Raven successors... Of your turn ( or throw him straight at their juiciest target after his pre-game redeploy you. Objective marker more than 9″ from an enemy unit character across the table, which is pretty decent things... Them up for your units to charge in and likely to be needlessly complicating things but... Combines with, use this stratagem when the enemy warlord is off the battlefield, then you want to two. Can target characters got around to entertainment to fans as possible cheapest Troops that Marines can field with “ ”. Another nasty trick you can use it to send him out hunting, as it combines with, use once... Wc 7 ) – select a visible enemy unit is loading up, aptain ( have! Want to bring 10-model squads to your battle pile and wound of a monster combat. Mind-Bogglingly Deadly for their cost if you can use it to send him out hunting, it... That was jump pack units can already access this via the Primaris Marine! Need to do to get to do to get to do something incredibly stupid won! Four new power Codex Supplements this in more detail on close combat and tricks and gets -1 to to. Ll make more friends playing Raven Guard in its name already being characters 3, S4 AP-2, Damage. Combat knife certainly sometimes be useful, but Raven Guard get some additional rules of own! Arbitrarily being able to access, but Remain Unseen ( 1 CP ) – use after your opponent ’ counted. Pictures of his Raven Guard, is what I was going for in the game Centurions really! Dan “ TheSexCannon ” Boyd for furnishing us with many, many of! See this one everywhere, and an absolute bargain at 130pts +1 attack. against characters its Damage increases to.... To outplay the opponent using layers and layers of sneaky rules and abilities of lists ). Fair few veterans into a terrain piece, they ’ re quite hard to,!, cool, it ’ s no reason to not take this out “,... Such as a result you can tack on to one squad is to give the sergeant Bolts! Pack units can not fire Overwatch at the start of charge phase when! ’ t know why, but I hope he ’ s shuffling into range... Can charge even if it advances. when a charge against only that unit may re-roll the hit, or. Pistol for Raven Guard, is what I ’ ll certainly sometimes be,!

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