can apollousa negate hand traps

But after Side Decking, Mind Control on Apollousa, Bow of the Goddess would be a devastating counterblow. These counters give the Monster 800 Attack per counter and can be removed to negate a Monster effect, once per Chain. You can only control 1 "Apollousa, Bow of the Goddess". Offensively, Compulsory Evacuation Device can be used to bounce Altergeist Multifaker. Xiaoan (宵暗) went 9-0-2 and finished 1st in "China City Tournament Ningbo 2021" which had 245 participants. . And it can negate a monster effect by losing 800 ATK, effectively giving it three effect negations. TTT is a Normal Spell that can only be activated if the opponent uses a Monster Effect in the Main Phase, something easy to trigger with a hand trap or negate, using this to punish the opponent. This card gains 800 attack for each monster used for its link summon, and once per chain you can negate the activation of any monster effect at the cost of this card losing 800 attack. "Debunk" can be used to stop and banish hand traps. (1) If this card is Special Summoned: You can add 1 "Lyrilusc" Spell/Trap from your Deck to your hand. You can only do it every so often, otherwise it will break you down. If this card is used right, you can shut down your opponent. If you have the ability to fusion, then this play will get you a Cross-Sheep that can be linked into a 3 negate Apollousa. Apollousa is a Link 4 that can be made with two or more monsters with different names. These counters give the Monster 800 Attack per counter and can be removed to negate a Monster effect, once per Chain. This means you can keep your plays interrupted, and get the exact board you want. Hand traps. )This card's effect that makes its original ATK become the . He ran 3 Compulsory Evacuation Device in the Main Deck. 8/1/2021 in Ruling Questions. Apollousa gains 800 ATK for every material used to make it and requires at least two monsters with different names. And so on. In my mind, hand traps - cards that can be played directly from your hand to interrupt your opponent's turn - are generally played in decks that can afford to run tech cards over more combo pieces, largely because their combo lines don't use up the majority of their opening hand. Thanks to the ability to perform combos with just a single card, Sky Striker can put in the deck a lot of hand traps, about 10-12 cards is a common figure. If this card is sent from the field to the GY: You can add 1 "Altergeist" card from your Deck to your hand. Tri-Brigade's main threats are Apollousa, Bow of the Goddess, Ancient Warriors Oath - Double Dragon Lords and Tri-Brigade Shuraig the Ominous Omen Special Summoned by Tri-Brigade Revolt.They can negate Monster Effect, return a face-up card to hand, and banish a card on the field. The final 2-card combo is actually a handtrap! Most hand traps activate when they hit the graveyard, but with Called by the Grave you can completely negate their effects. I think that the big thing is that in decks that can summon her, why not just make saryuja? . A: Even if the effect of " Reverse Trap " is applying, you can activate the effect of " Apollousa, Bow of the Goddess ". It gains 800 ATK times the number of Link Materials used to summon it, which usually means it's at 2400 ATK. For example, during an open gamestate, the turn player decides they want to bring out Apollousa, so they send four monsters to the Graveyard and attempt to Link Summon it. Not only are they easy to Summon, but they also include some of the most powerful effects in the entire game. And this quick play spell is the perfect counter to most hand traps. If you can resolve Halq then go for Martial Metal Marcher combos and it should be off to the races. Some useful hand traps are now as follows: Best of all, once per Chain, when your opponent activates a monster effect, you can use Apollousa's effect to negate the activation by giving up 800 Attack Points. I have outs . Invader - power ***** going second archetype of hand trap monsters that abuse the banishing mechanic has an anti-Dragoon version of Unchained Links (that don't . And this quick play spell is the perfect counter to most hand traps. I know hand traps are meant to stop meta decks to make strong plays, but Nibiru tend to ruin more fun-decks than meta. Budget Gouki Deck: The Poor man's path from casual to competitive. Each ghost-girl can discard itself from the hand to negate various effects. This is why Apollousa, Bow Of The Goddess is one of the best Link Monsters ever. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation. During the End Phase, you can summon 1 Winged Beast from your hand or Deck with a Level equal to or Lower than the number of open Spell or Trap zones on the field. Either way, your opponent will be left with one less spell card than they had before. She said maybe. You can activate this card from your hand by paying half your LP. Most hand traps activate when they hit the graveyard, but with Called by the Grave you can completely negate their effects. The 10th Series of the official Yu-Gi-Oh! Trading Card Game. Once per Chain, when your opponent activates a monster effect ( Quick Effect ): You can make this card lose exactly 800 ATK, and if you do, negate the activation. Yu-Gi-Oh: 10 Cards Fans Want Banned Now. Block Dragon is how you're pushing through hand traps, without Block Dragon you're likely to lose. There are some seriously strong monster cards out there. The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. The twist is, your opponent can choose to not have their spell card negated, if they discard a different spell card from their hand! Of course, it's a Link-4 so it could use up to four monsters. To a degree, that might be true; a deck with $100 staples will almost always have an edge on a deck without. The effect of "Effect Veiler" can only negate effects which activate on the field and effects which are applied on the field. A Link 4 may be easier to summon at times than a two tribute, but no protection against spell/trap takes her down a peg. Buy This Card! Apollousa, Bow of the Goddess is the best monster-effect negating card you could run. During either player's turn, when your opponent would Special Summon a monster(s), OR activates a Spell Card, Trap Card, or monster effect: You can send 1 Fairy-Type monster from your hand to the Graveyard; negate the Special Summon or activation, and if you do, destroy that card. We can Pendulum Xyz it and continue on with plays and Gravedigger's Trap Hole / Chain Hole can negate any hand traps the opponent can activate. I think, it's more so the fact that would rather end on a seal than her (if there are combos that end on both ignore this). (Even if the effects of a "Apollousa, Bow of the Goddess" on your field are negated, you cannot Special Summon a "Apollousa, Bow of the Goddess" from your GY or Extra Deck. After taking control your Apollousa, the opponent could use it against you to negate your 'hand traps'. Ghost Ogre & Snow Rabbit kickstarted the ghost-girls hand trap "archetype", one of the most powerful sets of cards to ever exist. A hand trap is an unofficial term used to describe monster effects that are activated from the hand in response to an opponent's actions. card game is almost complete with the latest Rising Rampage expansion. This group was created for everyone in the Yu-Gi-Oh! Tour Guide and Hallo Hallo can do Gossip Shadow and Crystron Halqifibrax so it's worth noting. Hand traps. Over time it has evolved into. Its biggest downsides are its inability to destroy what it negates and allowing Spells and Traps to go through. And it can negate a monster effect by losing 800 ATK, effectively giving it three effect negations. Doing so allows them to simply negate Nibiru when it activates its effect. (2) If this card is in your GY: You can target 1 "Lyrilusc" Xyz Monster you control; attach this card to it as material. My Cosmic is negating the attack of his Six Samurai. Toon Chaos Scapegoat link climb could do it in any deck. Description. Once per chain, Apollousa can lose 800 ATK and negate a monster effect. If you have the ability to fusion, then this play will get you a Cross-Sheep that can be linked into a 3 negate Apollousa. My opponent tries to attach a zoodiac whiptail… My opponent tries to attach a zoodiac whiptail from thier hand to their Zoodiac XYZ monster, I use apollousa to negate that, whiptail effect is not a cost nor a hard once per turn , can my opponent attach again the same whiptail Goddess can activate her effect and negate my Cosmic's effect, right? Of all the hand traps and hand-trap adjacent monsters, . Once per chain, Apollousa can lose 800 ATK and negate a monster effect. Also, Effect Veiler can only negate effects that activate . Besides the spells, hand traps are an integral part of the current Sky Striker deck. Apollousa is a Link 4 that can be made with two or more monsters with different names. If your opponent Special Summons a Link Monster(s) (except during the Damage Step): You can Special Summon this card from your hand, draw cards equal to the number of Link Monsters your opponent controls +1, then shuffle cards from your hand into the Deck equal to the number of Link Monsters they control. When a Spell/Trap Card or effect is activated (Quick Effect): You can Tribute 1 "Altergeist" monster this card points to; negate the activation, and if you do, destroy that card. Once per turn, during either player's turn, when your opponent activates a Spell/Trap Card, or monster effect: You can send 1 Aqua-Type monster from your hand or face-up from your field to the Graveyard; negate the activation, and if you do, destroy that card, then you can Set it to your field. The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Other strategies aim to play Apollousa, Bow of the Goddess as their fifth Summon. I can combo easily against Ash, Impermanence, D.D. Besides the spells, hand traps are an integral part of the current Sky Striker deck. Well Unicore can negate Super Polymerization and can negate Counter Traps, so technically it's a "Spell Speed 5" card. Well Unicore can negate Super Polymerization and can negate Counter Traps, so technically it's a "Spell Speed 5" card. Apollousa, Bow of the Goddess. It gains 800 ATK times the number of Link Materials used to summon it, which usually means it's at 2400 ATK. Given a LV 3 Pendulum, Number 75: Bamboozling Gossip Shadow could play a similar role. They are not actual Trap Cards in any way, but function similarly as a previously unseen card effect used to surprise or disrupt the opponent. Being able to negate an Apollousa, Bow of the Goddess on your . You can only use the 1st and 2nd effects of this card's name once per turn each. OCG Rulings. Apollousa has a crazy amount of negate power, all in one card. You can only activate 1 Trap Card for the rest of this turn after this card resolves. During either player's turn, when a Spell Card, Trap Card or monster effect is activated: You can Tribute this card; negate the activation, and if you do, destroy that card. Each ghost-girl can discard itself from the hand to negate various effects. If a Chain isn't resolving, cards and effects can be activated normally, so there's an opportunity to negate that Summon. The only materials it requires are Monsters with different names and gains counters equal to the number of Monsters used for its Summon. While it's not as universally applicable as other cards, . [US-OH][H]2019 Worlds Envelope, Ulti Judgment, Time Thief Deck, D-Shifters, Binder [W]MGED Stuff, Apollousa, List, Paypal Trade/Sell No tracking under $50 and buyer covers fees, I cover shipping. The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. With Spells currently being a major factor to the game, Apollousa becomes a regular beatstick against any backrow oriented deck. Thanks to the ability to perform combos with just a single card, Sky Striker can put in the deck a lot of hand traps, about 10-12 cards is a common figure. I think for such an investment in terms of materials for her summon, and the loss in ATK, Apollousa should be able to negate everything. Nibiru. community with the desire to better themselves in the YGO trading card game. While the primary combo gaining attention right now is the Mist Valley endless negation board, you can also rely upon your sole copy of Barrier Statue of the Stormwinds to lock your . PS: Nemesis is not an Erinyes in mythology, but I needed a 4th name for the Xyz - D.D. They are Fiend monsters that can summon during opponent's turn an Xyz that can negate 3 effects. Answer (1 of 9): Definitely this one. Super Polymerization can still be negated if Imperial Order is face-up before it is played, or Abyss-Scale of the Mizuchi is on board, for example. The effect that only allows you to have 1 face-up "Apollousa, Bow of the Goddess" on your field is not an Ignition, Trigger, Quick, or Continuous Effect. TCG Rulings "Forbidden Chalice" can only negate monster effects that activate on the field or are applied on the field. If this card is sent to the Graveyard: You can add 1 Ritual Monster or 1 Ritual Spell Card from your Deck to your hand. The problem is that it chips away at their sanity over time. Monster effects that activate in the Graveyard, like "Sangan," are not negated by "Forbidden Chalice." If "Forbidden Chalice" has been used on "Exiled Force," you can Tribute "Exiled Force" and send it to the Graveyard, but since the effect was . Same number of Monsters used for its Link Summon: //discover.hubpages.com/games-hobbies/Yu-Gi-Oh-Best-Decks-for-the-April-Format '' > Budget Guide... 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