stranger things 3 game murray's warehouse buttons

In this room is also the final fish you need for the side quest. Now enter through the golden door and head up to floor 5. Give Chet his shake, and then Susan the hairdryer, to get a bunch of coin and also: You'll now need to fast travel to Driscoll Farm. In the upper area with the rat's nest, you'll see a golden bear; remember this place for later. By a guy with a plush animal you will find a shooting gallery that takes real money. Pan-O-Rama Pizza Parlor[Randomized Chest/Destructible Loot Table: Sneakers]. Home; About; Program; FAQ; Registration; Sponsorship; Contact; Home; About; Program; FAQ; Registration; Sponsorship . Then turn off the power here. All walkthroughs seem to be playing on PS4 and having no problems. A warehouse located at 3833 Walker Drive in Sesser, Illinois was the residence of Murray Bauman. Now head SW to Max's House and head to the bathroom for another chest and Gnome #46: Tubbs. In the next clown room, enter the bolted door to find another Medkit. She'll start the errand The Golden Gift. You can find another Tunnel Vending Machine here, and the Salmon weve been looking for! Open the way forward to the Funhouse Exit and then after the cinematic, kill all the Russians. The wooden door to the SW is a dead end. ---------- BOSS FIGHT: MINDFLAYER ----------. Turn on the power and hit the switch for easy access out of this area, but make sure to pick up Gnome #12: Clint from the back before leaving. Wow! *Avoid all fights you don't need in the second half of the game. When youre ready to continue, head on over to Murrays Warehouse from the world map. 1 There are going to be notes scattered in the nearby room that tell you Samantha moved the spare key. But don't set the breakers as directedbecause if you checked the bulletin board in the main room, you'll know that they're actually swapped from what they should be. If you play this mode on the same easy difficulty, you shouldn't have too much trouble, I would just recommend some basic tips: *When you get to the tough sections (such as a timed alarm or the Flayer escape in the hospital) you may want to switch to "expendable" characters so that a death won't set you back badly. If you bought it, you'll still own it, but it will no longer be available for purchase to anyone who hasn't. She will join your party, granting you: Before you head to the conference room, perform the usual tossing and smashing of the premises (and ruin Jonathan's photos.) Once you've cleared it out you'll now have to defend it from waves of enemies. Just like the Never-ending Story bit in the television show, this defence goes on way too long. Next, barricade all the windows, then the door to start a boss fight. You might want to top off at the vending machine that's up here, because there's a boss battle imminent. Talk to the Bad Dudes to update your quest; you can get into the hackable door here for a quicker access to the Lower Starcourt Corridors. In the clearing to the NE, youll find some enemies and x2 Prize Tickets in a chest, and also x2 Medkits on the ground. There were 5 numbers listed in Murrays computer, starting in 1, 1. Dont worry, theres nothing hidden down a wrong path this time. Instead of going down it, head back NE to where there's a hack panel, and behind it, some destructible rocks, some rats and Gnome #32: Charlene. We need a Bike Helmet, Duct Tape, and a Flash Light to make this thing. Talk to him and you can choose whether you want a damage or defense-boosting trinket. Head to the men's changing room. At Dustin's House, get the Slammer from his room, then craft the Duck and Cover helmet (Bike helmet + duct tape + flashlight; if you need any of these items hit up the General store in Hawken Square). Before you head to Driscoll Farm, head back to the Suburbs and the Pool. Day x-x-x Suspicious trading seems to be taking place around Starcourt, requires further investigation. Postado a: 16 jul. You should have 12 by now, so we need at least 18 more to make a total of 30. Work your way through the SW door in order to hit that blue switch. If you head NW, you'll run into the electronics store, where Dustin will immediately suggest larceny. You'll need the funhouse keycard to head out the yellow doorfortunately it's behind the wooden door just SW of the exit. Recruiting murray to help infiltrate the russiansFollowFollow Me On Twitter: https://twitter.com/NaruBriluWatch My Livestreams on Twitch: http://www.twitch.t. There were 5 numbers listed in Murray's computer, starting in 1, 1. The trick here is you can't turn the power on for every single place at once, or you'll trip the breakers. Hit those switches on, the left-most side representing 1 (and ignoring the duplicate), and make sure . Buy the hair dryer and then talk to him again to find out he's also got rat problems that he's fine sending kids to fix. Talk to Will to get your story quests going, then talk to him again to trigger the Will the Wise optional quest. This walkthrough and any content included may not be reproduced without written permission. Hub: Murray's Warehouse. *For much of the game, I found Eleven (once I got her) was an excellent choice to use since she had ranged attacks (really helpful against Flayed) and a powerful area-of-affect attack. Head to the coffee machine, and then go through the options before heading to the mugs to prepare people's coffee. Now, you can follow the same path to the door you need to open with RLRL on the nearby switches. In the main room, the two left breakers control the left-hand/NW side of the basement, and the right-side/SE controlled by the two others. In the next area taking the NE door, there are doors to the SW, NW, and NE; the only one you need to continue is the NW, so I recommend just skipping a bunch of annoying enemies and heading up, using LRR to unlock the path, pressing the button to unlock the next locked door forward, and heading SE to pass through enemies and a kitchen to a computer. Wrap around to the SE and you'll find a destructible wall with Gnome #19: Herbert and a chest; this one takes four series of button prompts (the max), which should unlock: Successfully hack the hardest level chest/door. Head into the newly-opened room for an unrealistic number of video game consoles, three chests and Gnome #17: Fletch. Now, head around the street to the library. Hawkins FairTalk to Kline near the entrance in order to complete Fairground Face-Off. I recommend first smashing everything in this first room so it's not in your way. When you step on the two pressure plates here, you'll start a really annoying puzzle. In the next area you'll need to use the switches to pass through several series of doors. Steven can't help you until you find his Keys, so start smashing everything in the room to get some change and find his keys in the back. Head inside and on the way to the "girl's store", hit up Cheryl again (she'll have a bluish-purple exclamation mark above her head.) Backtrack and go NE along the only other route. Dough. Just proceed along the path and deal with the flamethrower enemies. FINALLY! Murray's Warehouse . With that done, your only remaining story quest is back at Scoops Ahoy. Completing the mission nets you: Before you leave, grab Gnome #13: Marty from the SE wall of the main room. You'll enter the house again and find clues that will direct you to the Pool. Open the NW door for a bunch of loot in chests, then head SE and break through the next bolted door. Gnome #34: Arnold ~ Murray's Warehouse ~ On the outside, pass between the house and the car and follow the fence. Rewards: Hidden Room, Unlocked Room, Gnome #17: Fletch, Money (Locked Chest), Money (Locked Chest), Money (Locked Chest). Back here, you can find Gnome #47: Coleman. Go around the corner and you'll hit another timed event. There will be about 3 rounds of this fight, and each time a bunch of lesser flayed will spawn in. You're going to want to grab your last Gnome by following the path shown below (you'll need to unlock the door via switch first). Consider having Max be your backup, as her special gives you hearts at the cost of energy. Go to Dustin's and find the magazine you need in Dustin's room by the bookshelf. Spoilers ahead for Stranger Things season 4, volume 1. Unfortunately, we're going to need to progress with the main story to be able to get the final ingredients. Mackerel. Just avoid the vision to get to the button to open the door for your other party member, and then if you're like me I just murdered everyone in this room to continue unimpeded to the SE. Head through to the Rift Room and smash up everything in these rooms to find three clues, which will trigger a brief cinematic. The power to the elevator is off, which you'll have to remedy. In the next area you'll encounter explosive monsters; at this point I recommend a ranged character. You're going to need to talk to Nancy, but first head SE of the library, and you'll be stopped by someone in the flower shop who is in distress. Equip Lucas and aim for the targets. In here you're not free of enemies, because there are doctors throwing acid. I wonder how this hospital functions anyhow, just continue along the linear path. 1:48. You'll be tasked with getting coffee. If you take a beeline SW you'll run into Gnome #8 Flynn hiding behind a green station wagon. Talk to him again to get another quest; this will send you to the hardware store to buy a flashlight. Knock the boxes out of the way, but your trapped employee needs the key to get out. Talk to Hopper in his room first. Hug the left side heading NW to run into Cheryl, who has the Fancy Shampoo you need for your quest. excluding 0, the first 6 numbers in the Fibonacci Sequence are 1, 1, 2, 3, 5, 8 (and 1 is a duplicate in relation to these switches). Now, youll find some Dough in the back room. Next, head to Hawkins Lab. To the SE, the solution is simple: turn on all the lights using the pressure plates, and then enter the new room and throw the switch. stranger things 3 game murray's warehouse buttonscanciones con indirectas para la que te cae mal stranger things 3 game murray's warehouse buttons stranger things 3 game murray's warehouse buttons Navigation. That'll take another third of his health off, and you'll need to repeat it two more times. Report back to Steve and you're done with the quest. Head outside via the SE and you'll find a clearing with Gnome #50: Jareth. Play through familiar events from the series while also uncovering never-before-seen quests, character interactions, and secrets! Little sister Erica is gonna' be your ticket in, but you're going to need a few things. You should let them hit the alarm so the door will open. You will not be able to return to the rooms inside it. In the SE corner is a bathroom vent that leads to a room with a hint on the bulletin board and diary, and a computer. You'll eventually find a note that gives Samantha something more concrete to remember; head back and prompt her until she realizes it's in the back office and slides you the key. While you're here, let's continue on some other quest progress. At the prize booth, you can pick up any of the following items: Lawn Darts: 2 Tickets Plush Toy: 4 Tickets Squeaky Toy: 10 Tickets (Only one in stock!). The bottom has x3 Random Items. Once you're ready, head to the showdown. Now move the Mini-Truck again to the 3rd area. Inside are more Flayed, a chest with a defibrillator, and the path to the back of the reception desk from the start of this area, where you can hack the panel to access our target's room. In the 1st room, let the guard hit the alarm to open the locked door. After completing this part, the game wont let you past the yellow lines at the start of either side of this tunnel. The next blocked door is likewise opened with a hack box in one of the adjoining room. Keep toggling the cameras and turning back on the power until you reach an area with pressure plates. Before heading to the Fair, head back to Hawken Square to finish off your pizza quest. He started smuggling products such as Jif peanut butter from his base of operations in Nome, Alaska to Kyrzran. After he's down, you get another cutscene. Hitting both floor switches will activate the alarm, but you may want to wait a few minutes and let the game auto-save before attempting it if needed. He seems like a good kid. TrueAchievements.com and its users have no affiliation with any of this game's creators or copyright holders and any trademarks used herein belong to their respective owners. You can switch them off to deactivate them before the timer expires, but you cant switch them ON yourself. Starcourt MallTalk to Erica and shell join your party. Then head NW once from the starting area and immediately backtrack; instead of the previous room you will be in a small room with Gnome #49: Freddy. Inside one of them, youll find a Tunnel Vending Machine. In the room with the switches, Up/Up/Down will open the SE door, Up/Down/Up will open the NW door (where your quest item sardine is) and Down/Up/Up will open the SW door to a bunch of rats and Gnome #24: Charles. Head SE and you'll see another quest icon in the Hardware Store; enter. Secret Russian Base[Randomized Chest/Destructible Loot Table: Super Glue, Toy Robot, Ping Pong Ball, Beaker, Medical Tape, Gauze, Battery, Rubbing Alcohol, Chewing Gum, Ground Coffee, Fertilizer Bag, Metal File, Wire Spool] [Enemy Loot Table: Fertilizer Bag, Pocket Knife]. Grab the dummy from one of these shelves, and then grab the walkie-talkie from the far corner of Dustin's house. In front of the town hall are a number of shrubs; just to the right of the town hall sign, knock down the bushes to reveal Gnome #14: Mikhail. If you're in a similar predicament, you've come to . There's various ways to getting tickets throughout the fair, and of spending them (the vendor has rare crafting materials, including a squeaky toy which might be the only place to get this, so if you want it for a trinket like Erica's My Lightning Poker, buy it here). Day xxx Disappearances. Open the hack panel here and send Erica through the vent in the next room to grab a keycard. NW of this leads you to some gruff men guarding a door, but in the corner behind some boxes is Gnome #3 Doc. Now backtrack to the keycard door to the NW. If not, do a find-search on this document and figure out where the items you need are. Retrace your steps past the bears and, if you want, just run past the enemies here back upstairs. Since there's a crafting table here and a way to get a bunch of supplies you may need from the shopkeeper, I recommend working on crafting some more trinkets. Starring: Winona Ryder, David Harbour, Millie Bobby Brown. Near the end, theres a puzzle with rat statues. Murrays GarageKill room time. Give the clown here an answer of 2. Rewards: Unlock Door, Hidden Corridor, Gnome #24: Charles, Sardine, Large Magnet. Otherwise, head SE to find another clown and the yellow doors. Gnome #42: Samantha is your reward. 2r is the formula for circumference, so make sure the perimeter lights and only those lights are active by stepping on the corresponding floor switches. Gnome #35: Falken - Murray's Warehouse - This one is in the 2nd room, the one with all the pressure plates, levers and statues. Tell the clown it took 10 tickets to get in, grab the random chest of items in the NW if you want, and then leave by the SE. The clue you're looking for is the shoe store on the upper level. The locked door has two medkits if you need them. Open the gate with your new-found combination and loop around the house for another chest before going inside. The '80s themed Netflix tie-in, Stranger Things 3: The Game, has been removed from Steam and GOG today. Lets head to the Nondescript House in the suburbs next. READ: Stranger Things 3: The Game - All Bosses Guide The interesting draw to this mode is that it kind of works as a permadeath mode. Now open a locked chest in the SE room for some money (this is technically random; you might get a Medkit or other restorative items too). stranger things 3 game murray's warehouse buttons. Leave here to get up to Floor 5. If you take the wooden door in the other area, youll find a lone Medkit. Rewards: Hidden Room, x3 Random Items (Chest) [Randomized Chest/Destructible Loot Table: Flash Light, Metal Tube, Metal File, Nails, Fertilizer Bag, Wire Spool, Spark Plug, Battery, Duct Tape, Lighter, Garden Rake, Metal Chain] Tiny #13: Hess Farm, Hess Farm Russian Base, far NE end of the map. SoOoOoOoO many russians..FollowFollow Me On Twitter: https://twitter.com/NaruBriluWatch My Livestreams on Twitch: http://www.twitch.tv/brilu1234 To the NE through a wooden door, youll find Robin locked up. Take the SW door in the next long hallway. Last one we're grabbing for now is at the Hospital. Switch the main blue switch once you've set the others to open the path forward to the Secret Tunnel. Head to Hopper's Woods and enter the cabin. Also among them is Murray Bauman, played hilariously by Brett Gelman. Hit the switch in the back of the SE room to open a door to the far SE. On the next floor (Hawkins Hospital ICU), things have gotten pretty flickery and filled with the goo monsters and Flayed. The Funnel Cake Salesman can be found in front of the Whack-A-Mole booth. Head out to meet Murray; if you need to restock on supplies, use the vending machines here first. When the battle is over, the mission Cabin Ambush will complete and the chapter will be over. You'll be ambushed in here, but a quick area-of-effect attack will help clear them out. Gnome #33: Willie ~ Hawkins Square ~ Inside City Hall in the bathroom behind sink. Now head back to the Scoops Ahoy. You'll need to craft a fuse to get into the Rift Room door, but you probably have the materials already. Defeat the enemies in the next rooms and then hit the switch to get out; you should have received the five personal items doing this, so if you missed one backtrack through the rooms and see what you didn't smash. Hoppers CabinThe doors are closed again. Tuna. You will be hitting the lever switches around the perimeter of the room in order to get a gnome though, in this order: (starting the count from the NW corner of the room: 1, 2, 3, 5, and 8). You can also head to the Electronics Store and head back to the chained door here; inside is an enemy and also another gnome, which you have to reach by getting through the camera maze. undamaged item (including handmade items). I am finding it impossible on PC to press both buttons at the same time when necessary. Random murders. Mini Quests completed while finishing "Invasion of Privacy" : Venture across state lines to Murray's Warehouse Make your way through Murray's Garage Stop . Finding the line too long, head downstairs to Scoops Ahoy. Assuming you've got what you need for Erica's story question, now head back to, Now that you have Erica, that means you can access all those areas with vents in previous places and get their treasures and gnomes inside. Enter the next room with the central table and head SE; you'll be ambushed by some Bad Dudes, and can then proceed into a darkened corridor with a locked door at one end and some switches along the path NW. Enter the bolted door to the SE, and youll read a note on the wall that says that theres a map on the floor. Here you'll find another Gnome #29: Sonja just past the two green bins. That's about it, really. The single breaker on the central pillar controls the room you're in, so flip that and peruse the computer for more info. You need to Go to the M bookcase (bottom row, 2nd from top), then P, then B, then number 451. Now enter the conference. Walk forward and you'll compete the quest. And then turn off the power. Be prepared before entering the next area, there's a self-destruct timer you have to beat, or not. In the back will be a vent, which you should remember for later. Rewards: Unlocked Door, Access to exit east of the Weathertop Shack, Gnome #50: Jareth, locked door requiring a Secret Badge (revisit later). Gnome #34: Arnold - Murray's Warehouse - On the outside, pass between the house and the car and follow the fence. Now head to Starcourt Mall. There's a Gnome #6: Elvis that is pretty easy to spot behind the trees here. Stranger Things 3: The Game: Directed by Dave Pottinger. Now step on all the tiles around the perimeter and the door will open. Crack the control pad to the east, and hop in the Mini-Truck with Robin to proceed. Before we get started, it's worth nothing that you've got new crafting options unlocked, so you might want to peruse them and see what you need. Use your partner in order to stop the dumpster path and reposition the dumpster accordingly. At least he gave us some hints. Head NW to the town hall, where there's a Fanatic sitting outside. Inside the chest, youll find Soviet Keycard Lv2. Stranger Things. If you want to head back to where Robin was now, youll realize that they moved her. Tunnel Vending Machine First Aid - $1.00 Coke - $1.00 Beaker - $3.00 Promethium - $10.00. Youll find the hidden Gnome #35: Falken! Murrays GarageDestroy one of the TVs here for Murrays Disk. Hit the switch to allow your partner inside with you. A lot of awesome trinkets just opened up, and we almost have all of them. Talk to Murray at the door and then enter Murray's Garage. Kyrzran is a village located in Kamchatka in Siberia, in the Soviet Union. Just clear out the enemies, fire the cannons, and then avoid the tentacles while you keep pointing and firing the cannons at the Flayer. If you do well you'll get five tickets maximum. Return the items to Jimmy to finish the quest and get: Ok, now we are getting back to the main quest again. The Ventilation Shaft HuntSame deal as last time, the order of appearance and not the closest current proximity. You'll find the vent in the basement in the NW corner. Stranger Things is the best streamed view show of 2022. You'll end up back at the elevator; hit the button to exit the base and return to Starcourt Mall. Now move the Mini-Truck once more to the 4th area. Stranger Things. I doesn't have to be a detailed floorplan, I'm fine with just a general layout. She will give you a series of tasks, including raking the leaves in her now-open backyard. Get the last piece of material you need in here, and then head outside to the workbench. Enter in LRR to unlock the door and backtrack to proceed. First, it was Max and Billy, then Robin, and most recently, Eddie. Head back to Mrs. Driscoll; you'll encounter rats that leave a residue you have to kill and that can do real damage if they merge and get close to you. In the next room you'll get another alarm, but this time you have to turn it off using the three pressure plates (so push a green bin onto one of them). Hit the second, first, and third breaker in that order to open the path after the pressure plates. You quickly need to move at least one of the dumpsters to a switch, and you can stand on the other two. As you leave the shop, go to the right of the red show car and hit the cassette player here for one of the items for Ivan. Instead, clear out the SW area (let them hit the alarm to open the door) and then use Erica to hit a switch through a vent; you'll also get some dialogue about conspicuous posters and can find some hints. Investigate the tub and the NW shelves to open access to a new area. Gnome #37 - Magnum Location: Hawkins Post (Hawkins Square) Before you head through the door, make sure you enter the last room here with a TV in the corner; the Gnome #7: Jack is hiding along the SW wall here. After you've taken about a third of his health off, he'll retreat to the next area. Left/NW wing: On - Off - Off - On - Off; Right/SE wing: Off - On - On - Off - Off. Talk to the owner to receive the Rats in the Walls quest; like the beginning of the game, just follow the objectives and clear out the rats. After a cutscene, you'll be back in the atrium, for boss fight time. Turn on the power and head through the newly-opened door to find the showers. Stranger Things 3: The Game is the official companion game to Season 3 of the hit original series! They can also overheat so you'll have to wait for a cool down. Head up to the ICU and fight through the stupid annoying Flayed NW into the door just a bit past the main counter. Residential satellites Garage Conspiracy wall Kitchen/Dining room Living room After Nancy and Jonathan recorded Dr. Owen's confession regarding the cover-up of Barbara's death and the Gate, the two . Talk to Kline when youre ready to continue. I ended up using Eleven, as I had a trinket that boosted her damage + an electric damage boost trinket, so she was hitting for 60 damage in critical hits and could deal severe damage with her nuke even when they got close to each other. He helps translate Alexei's instructions on how to close the portal . Turn on the breaker and head through the elevator to Upper Starcourt Corridors. If you need money, run through the storefront backs or the Bad Dude hideout in the SW corner of the Hawken Square map, or work on another quest first.

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